Category Archives: Vita

Tearaway PS4

PlayStation Vita’s ‘Tearaway’ Being Redesigned For PlayStation 4

The poor PlayStation Vita. It doesn’t have many games, and the one shining gem that it does have is now being redesigned for PlayStation 4. That’s right, Tearaway is coming to the PlayStation 4 and is waving bye-bye to the sad and neglected Vita.

The game utilizes the PlayStation 4’s touch pad for various gameplay mechanics and to traverse through the game’s incredibly imaginative and vivid world. It’s from the creators of LittleBIGPlanet known as Media Molecule, so any charm contained within is entirely expected.

Check out the new trailer for the PlayStation 4 version of Tearaway below. [youtuber youtube=’http://www.youtube.com/watch?v=INgdq_HuTMg’%5D

The Walking Dead Amid the Ruins

The Walking Dead Season 2 'Amid The Ruins' Debuts Next Week

The second to last episode for The Walking Dead Season 2 is called Amid The Ruins, and Telltale Games has revealed that the penultimate episode will be coming out next week.

The new episode is set to launch on the PC, PS3 and Vita on July 22nd, Xbox 360 on July 23rd and iOS on July 24th. The episode will cost $5 individually, but you can also have the whole season paid for with a season pass that costs $19.99.

Check out the trailer for the new episode below. [youtuber youtube=’http://www.youtube.com/watch?v=0TgHThlzcWI’%5D

Metrico Digital Dreams

Metrico Gets A New Trailer And A Release Date On Vita

Metrico is shaping up to be one of the most interesting titles to come out this year, with very intriguing gameplay wrapped around just-as-intriguing visuals. Now we finally know when this game will be coming out, as developer Digital Dreams has revealed that the game will be releasing for the Vita on August 5th.

A brand new trailer was also released to mark the occasion, which shows off even more of this cool little game’s world. Check out the trailer below. [youtuber youtube=’http://www.youtube.com/watch?v=5ltwWj46jL4′%5D

Oddworld: New 'n' Tasty

Oddworld: New 'n' Tasty Pre-Order Bonus Details Revealed

The Oddworld series will be making its way back into the spotlight via developer Just Add Water’s remake called Oddworld: New ‘n’ Tasty, and now we have the full details on what you get for pre-ordering the game.

According to the PlayStation Blog, if you pre-order the game you will get a new mission called Alf’s Escape and the Scrub Abe outfit. The new mission features new puzzles with unique dialogue and PSN leaderboards. This is set to be released post-launch, but you get it for free if you pre-order.

Another great thing about Oddworld: New ‘n’ Tasty is that it is both cross-buy and cross-save, so getting the PlayStation 4 version will also get you the PlayStation 3 and PlayStation Vita versions of the game and will allow you to switch between each version and retain your save points.

Oddworld: New ‘n’ Tasty releases on PSN on July 22nd.

Natural Doctrine

'Natural Doctrine' Releases This September

The PlayStation 4 is going to have a pretty light rest of the year, which is thanks to several delays of some pretty big titles. This, however, makes smaller games on the schedule more intriguing. Natural Doctrine, then, could be the Playstation 4 game that will get some added exposure due to there really being nothing else going on for the system.

The game has been available in Japan, though over there its reception was less than glowing. Still, there have been plenty of games that don’t get well received in one place and then are loved somewhere else, so that’s really not much to judge a game on.

Natural Doctrine is a tactical RPG developed by Kadokawa Games and co-published by Kadokawa Games and NIS America, which has me intrigued due to the quality that these people are capable of producing. The game involves a universe where humans battle other races with magic and swords, with the protagonist named Jeff setting out to vanquish goblin dens to clear access to resources that will benefit the survival of the human race.

Natural Doctrine will release on September 16th for the PlayStation 3, PlayStation 4 and PlayStation Vita.

Dangranronpa: Trigger Happy Havoc (PlayStation Vita) Review

Danganronpa: Trigger Happy Havoc (PlayStation Vita) Review – *Sound Of Jaw Dropping On Floor*

The genre of the visual novel definitely isn’t one that I or many gamers see a whole lot of these days. The last visual novel that I played was Hotel Dusk: Room 215 for the DS, and that great game came out back in 2007. However, it was an incredibly engaging game due to its unique mechanics and ability to suck you in and really make it feel like you exist in the setting of a mystery.

If Danganronpa: Trigger Happy Havoc reminds me of Hotel Dusk, it’s only in that they are both visual novels that control similarly and involve mystery. That’s really where the similarities end, because the ride that Danganronpa takes you on is far more strange, twisted and demented than just about any other game that I have played. As soon as you turn this game on, you know that you are in for an experience like no other.

The game begins with our main character Makoto Naegi arriving at an elite High School called Hope’s Peak Academy, which is a school that only accepts the best of the best students. Makoto is simply average in every way possible, but he got picked to join the school as a result of a raffle in which he was chosen to join the school as the ultimate lucky student. However, when he arrives outside of the gates of school everything turns south very quickly.

Danganronpa Trigger Happy Havoc Hope's Peak Makoto

When he regains consciousness, he finds that he and 14 other students are trapped inside the school with no way out. A demonic teddy bear named Monokuma informs them that they will be spending the rest of their lives inside this school, and that if anyone resists they will be killed. However, the one way a student *can* leave the school is if they murder another student and get away with it. If they do get away with the murder, then they “graduate” and the rest of the students are punished.

Thus, throughout the course of the game you and the other students will be doing anything they can to find a way out of the school, while also trying to keep in high spirits and trust each other. As the game goes on the evil Monokuma will introduce incentives for killing someone, and that is when things truly hit the fan and several deaths follow.

It’s not a spoiler to say that many people will die in this game, and it is up to you to figure out who killed them in a trial that takes place at the end each chapter. This aspect of the game is similar to the Ace Attorney series, as you have evidence that you have discovered over time that you must use to prove or disprove the scenarios of the case. These trials are lengthy and intense, and every single one of them left me in awe at how intricate and devious they were.

Danganronpa Trigger Happy Havoc Trial

Writing is extremely important in a genre such as the visual novel, and Danganronpa‘s writing is nothing short of phenomenal. Every character is so well-written and fleshed out just to the point that you can understand them without knowing too much about them. The characters have so many layers that will be revealed (or not) throughout the course of the game, ultimately leaving you with a much different opinion of them at the end of the game compared to the one you had at the beginning.

The visual style is that of an anime that you will find in many Japanese titles that gives everything a bright and deceptively friendly look, but that is exactly what makes the horror within so much more shocking. The visuals are only appealing on the surface, as when you get close enough you will see that just about everything in this game is twisted and horrifying. My only gripe with the visuals is that developer Spike Chunsoft decided to go with pink blood and this made many of the murder scenes less shocking, in my opinion. I often times wondered why the blood was pink rather than completely being mortified by the murder, and the color of the blood should have been just about the last thing on my mind in that situation.

Exploring Hope’s Peak Academy is also very engaging, because after each chapter a new floor of the school opens up that contains more secrets for you to unravel. Sometimes the things that you will find will be relative to the upcoming trial, but other times you will find things that will help uncover the secrets of the school, itself. There is so much detail in every room inside the school, making the search of every nook and cranny extremely exciting and imperative.

Danganronpa Trigger Happy Havoc Students

Danganronpa: Trigger Happy Havoc is easily one of the most jaw-dropping games I’ve ever experienced, and is a definite contender for game of the year. It doesn’t have the gameplay of a typical game you come across today, but the writing, visual style and immersion factors are so riveting that it more than makes up for it. This is a game that completely sucks you in, forcing you to question just as much as the other characters are about what the hell is going on. If you own a PlayStation Vita and are looking for an experience that will continually shock you, then look no further than Danganronpa: Trigger Happy Havoc.

Condone

Child of Light Coming To PlayStation Vita

News Judgment… Child Of Light Coming To PlayStation Vita

Ubisoft’s beautiful RPG Child of Light is set to make its PlayStation Vita debut this July, the company announced today. The game will be available digitally for $14.99 as well as physically with some extra content.

The retail version of the game will include all of the DLC; which includes a bonus quest, a new character and some collectibles.

You can play Child of Light currently on all last and current generation consoles as well as PC. The PlayStation Vita version is set for a July 1st release.

My Judgment:

I missed out on Child of Light on its first go around due to a bunch of other games that were clamoring for my attention, but rest assured that I will not be missing its PlayStation Vita release. This seems like the perfect kind of game to play on the Vita’s excellent screen, as the game’s visual style will more than likely look phenomenal. I’m ready for you, child, I’m ready.