Hello Games’ No Man’s Sky has been receiving quite a bit of hype ever since it was announced due to its unique gameplay and visuals. In the game you have the ability to explore the near-infinite bounds of space, with each planet being unique from the last.
Every game has to have a limit, right? Well, sort of. In an interview with IGN, Hello Studios’ co-founder Sean Murray said that it would take approximately 5 billion years to see everything in the game.
Yup, that’s a pretty long time.
No Man’s Sky is being developed for the PlayStation 4 and PC and is set to be released sometime next year.
I think just about everyone who is able to hold a video game controller knows that, when Microsoft acquired Rare back in the early 2000’s, the company never lived up to their past successes. This company’s last few games developed are Kinect Sports, Kinect Sports: Season Two and Kinect Sports Rivals.
Pretty smelly, right?
Well, these are the same dudes that were once responsible for such classics as the Donkey Kong Country series, Golden 007, and Banjo Kazooie, to name a few. So, what in God’s name has happened to this once-great developer?
Who knows and he won’t tell me.
However, Xbox head Phil Spencer has gone on record that the once great developer Rare will not remain a creator of only Kinect games. He said the following to CVG at Gamescom:
“I think it’s about them thinking about the next game that’s going to be the next ‘Rare game’ and really stand for what they are. I know they’ve got some great ideas. I’ve not been up to Twycross for maybe six months, but I’m planning on getting up there this fall and seeing bits for the new game. But I know they’re hard at work and Phil Harrison has been up talking to them.”
He goes on to conclude that can be much more than Kinect devs:
“I don’t want the Rare brand to mean Kinect Sports. The Rare brand can be more valuable to them, to us and to gamers than that.”
I think just about anyone on planet Earth would rather have another actual Rare game along the lines of Banjo Kazooie than another crappy Kinect game, so the fact that Xbox will at least acknowledge that that isn’t where they want the developer to remain is good news. Considering the kinect has just been dropped from a new version of Xbox One consoles, maybe the focus is coming off Kinect and this will give them more time to work on something worthwhile.
Dreamfall is making a comeback, as it has been revealed that Dreamfall Chapters will be coming exclusively to PlayStation 4. The game was originally announced as a PC game and underwent a Kickstarter campaign, but developer Red Thread Games has revealed on the PlayStation Blog that the sequel will be coming exclusively to PlayStation 4.
Creative Director Ragnar Tørnquist said the following about the game in the blog post:
“Dreamfall Chapters is a game about choice and consequence, about how the actions you take and the decisions you make — no matter how small or seemingly insignificant — touch the people around us, and how our lives in turn are shaped by the choices made by others.”
The series began in 1999 with the PC game The Longest Journey, and continued in 2006 with the sequel Dreamfall: The Longest Journey.
This October Resident Evil creator Shinji Mikami will be releasing what will hopefully be a return to a classic survival horror style that had been missing from Resident Evil for some time now. Regardless of quality, we now know that the game will pack a pretty solid running time. According to Bethesda Europe PR manager Alistair Hatch, it’s not a game that can be beat in a couple of days.
Hatch said the following on twitter:
“We expect The Evil Within campaign to last 15-20 hours depending on play style and difficulty mode.”
To make matters even better, they also revealed that there will be 3 story-based DLC packs after launch, with one of them focusing on The Keeper and the other 2 on the protagonist’s partner Julie Kidman. Along with these packs you will get new maps, enemies and horrifying scenarios to get sucked up in.
The Evil Within is being developed by Tango Gameworks and published by Bethesda Softworks for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One and PC. The game is set to be released on October 17th, 2014.
Sony innocently enough released a demo for a horror game called P.T. at Gamescom, with many just assuming it was another horror game in a recent slew of horror games.
Well, they were wrong. Upon completion of the demo, it is revealed that P.T. is actually a new entry in the Silent Hill series called Silent Hills that is being developed by Hideo Kojima and Guillermo Del Toro, with actor Norman Reedus being the protagonist.
There aren’t any other details about the game yet, but you better believe more will be coming very soon. This is huge news, as Hideo Kojima is one of the most acclaimed developers in video games today and i’m beyond excited to see what he brings to the series. Check out the teaser for Silent Hills below. [youtuber youtube=’http://www.youtube.com/watch?v=mE0JDQJFbTw’%5D
The poor PlayStation Vita. It doesn’t have many games, and the one shining gem that it does have is now being redesigned for PlayStation 4. That’s right, Tearaway is coming to the PlayStation 4 and is waving bye-bye to the sad and neglected Vita.
The game utilizes the PlayStation 4’s touch pad for various gameplay mechanics and to traverse through the game’s incredibly imaginative and vivid world. It’s from the creators of LittleBIGPlanet known as Media Molecule, so any charm contained within is entirely expected.
Another promising indie game was revealed at Sony’s Gamescom event, with this one being from Michel Ancel. The game is called WiLD and is being developed by his new indie studio exclusively for the PlayStation 4.
The video shows off a sort of fantasy-survival setting set in ancient times when hunters & gatherers lived. According to the video’s description, it is an online survival adventure game devoted to the wilderness that is set 10,000 years ago when humanity and nature were one.